VGDC Outreach

February 2025 - Now

VGDC is a student-led Video Game Development Club at UC Irvine. I have been a general member for 2 years and an Outreach Officer for 7 months

February 2025 - Now

VGDC Outreach

VGDC is a student-led Video Game Development Club at UCI. I have been a general for 2 years and an Outreach Officer for 7 months.

My Achievements as an Outreach Officer:

My Achievements as an Outreach Officer:

My Achievements as an Outreach Officer:

  • Network and attend meetings with at least 10 industry professionals per week.

  • Planned the logistics for 5 major club events since the beginning of Spring Quarter in March, 2025.

  • Built relationships with industry professionals and game development clubs from over 17 colleges in California.

  • Attend and host meetings for all my major events, Outreach, and Officer meetings every week.

  • Network and attend meetings with at least 10 industry professionals per week.
  • Planned the logistics for 5 major club events since the beginning of Spring Quarter in March, 2025.
  • Built relationships with industry professionals and game development clubs from over 17 colleges in California.
  • Attend and host meetings for all my major events, Outreach, and Officer meetings every week.

Z3: Student Games Expo

Z3: Student Games Expo

Event Date: June 2nd, 2025
Planning Time: 3 months

Z3 was the first big event I lead for VGDC. It is a huge showcase for students to display games they worked on all year long to peers, faculty, and alumni at UCI. There is also a raffle for students to win prizes from Razer by playtesting games and a section of booths for UCI clubs to sell merch, called Artist Alley!

What I Did:

  • Lead logistics with 10 VGDC Officers to present 30 UCI student’s games for 300+ faculty, students, and alumni.

  • Managed playtests booths for participating teams, Razer prizes, club merch booths, budget lists, weekly meetings, event equipment, marketing, and forms.

  • Displayed two of my own games I worked on during the 2024 - 2025 school year, Tale of the Bubblemancer and Seaside Showdown.

  • Invited UC San Diego's Video Game Development Club to present their student's games and bring them to UCI for the first time.

Event Date: June 2nd, 2025
Planning Time: 3 months

Z3 was the first big event I lead for VGDC. It is a huge showcase for students to display games they worked on all year long to peers, faculty, and alumni at UCI. There is also a raffle for students to win prizes from Razer by playtesting games and a section of booths for UCI clubs to sell merch, called Artist Alley!

What I Did:
  • Lead logistics with 10 VGDC Officers to present 30 UCI student’s games for 300+ faculty, students, and alumni.
  • Managed playtests booths for participating teams, Razer prizes, club merch booths, budget lists, weekly meetings, event equipment, marketing, and forms.
  • Displayed two of my own games I worked on during the 2024 - 2025 school year, Tale of the Bubblemancer and Seaside Showdown.
  • Invited UC San Diego's Video Game Development Club to present their student's games and bring them to UCI for the first time.

Uni Jam

Event Dates: June - July, 2025
Planning Time: 2 months

Uni Jam was a month long summer game jam event I created and managed with 2 VGDC officers and students from Game Dev clubs at other California Universities. The event included workshops and game nights hosted by students from other schools.

  • Directed a virtual Summer Game Jam for 400+ students from 17 different game dev clubs at Cal-State and UC schools.

  • Communicated with graphic designers to advertise workshops and game nights for 4 weeks before the Game Jam.

  • Scheduled 2 - 3 game nights and workshops every week before the Game Jam

  • Hosted a week long virtual Game Jam over Discord and Itch.io where students from multiple clubs worked together to create a game with an Astral theme.

Event Dates: June - July, 2025
Planning Time: 2 months

Uni Jam was a month long summer game jam event I created and managed with 2 VGDC officers and students from Game Dev clubs at other California Universities. The event included workshops and game nights hosted by students from other schools.
  • Directed a virtual Summer Game Jam for 400+ students from 17 different game dev clubs at Cal-State and UC schools.
  • Communicated with graphic designers to advertise workshops and game nights for 4 weeks before the Game Jam.
  • Scheduled 2 - 3 game nights and workshops every week before the Game Jam
  • Hosted a week long virtual Game Jam over Discord and Itch.io where students from multiple clubs worked together to create a game with an Astral theme.

All the graphics were made by students on our graphics team. They represent the events we hosted and advertisements for the server.

© Keira Mullen. 2025


kemullen@uci.edu

© Keira Mullen. 2025

kemullen@uci.edu

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